elm_playground_3d_softwareversion Documentation on ocaml.org

Native 3D playground platform with a from-scratch software rasterizer

Like elm_playground_3d_opengl, but every pixel is computed by our own code instead of the GPU's: transforms, clipping, triangle filling, the z-buffer, shading and texturing, written to be read. Meant for teaching; slower than the GPU.

AuthorYoann Padioleau <yoann.padioleau@gmail.com
LicenseLGPL-2.1-only
Published
Homepagehttps://github.com/aryx/ocaml-elm-playground
Issue Trackerhttps://github.com/aryx/ocaml-elm-playground/issues
MaintainerYoann Padioleau <yoann.padioleau@gmail.com
Availableos-family != "windows"
Dependencies
Source [http] https://github.com/aryx/ocaml-elm-playground/archive/refs/tags/0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0
Edithttps://github.com/ocaml/opam-repository/tree/master/packages/elm_playground_3d_software/elm_playground_3d_software.0.3.6/opam
Required by