irrlichtversion
An OCaml binding for the Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors. And best of all: It's completely free.
This binding is still in Alpha stage. This version of the binding was tested with Irrlicht version 1.8.4
Tags | binding 3D gamedev |
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Authors | Alexis Bernadet and Pierre Hauweele |
License | Zlib |
Published | |
Homepage | https://github.com/fccm/OCaml-Irrlicht |
Issue Tracker | https://github.com/fccm/OCaml-Irrlicht/issues |
Maintainer | Florent Monnier <monnier.florent@gmail.com> |
Dependencies |
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Source [http] | https://github.com/fccm/OCaml-Irrlicht/archive/v0.0.5.tar.gz sha256=1b742ae2c341d44337852d4e5bc0cb077c028485141c3908ce35192a74be3c2f md5=b62dfb635cc4b8773da0c394d98f48fd |
Edit | https://github.com/ocaml/opam-repository/tree/master/packages/irrlicht/irrlicht.0.0.5/opam |
No package is dependent